Association for Tarot Studies  
     


     
 

Taros
Journal for Tarot Studies

Issue #1 - 2006

Heroine's Journey
Jeni Bethell

Fibonacci & trumps
Roland Faber

Visconti Sforza
Trevor Hunter

Exploring via fiction
Shirley Jackson

The Celtic cross
MeeWah Reynolds

Tarot profiling
Sally Rosson

78 weeks
Mjr Tom Schick

 
     
 
     
 
     
 

taros - journal for tarot studies

 

The Rosson Tarot Game

Sally Bayne Rosson

With most things, the average is mediocrity. With decision making, its often excellence. You could say it’s as if we’ve been programmed to be collectively smart.

James Surowiecki

In a struggle to prevent the primal evil, known as The First, from taking over the world, Buffy the vampire slayer, in the television series of the same name, sends her trusted watcher Giles and ex-demon pal Anya to consult the oracle, Beljoxa’s eye. In an internal vortex (of time and space) they come face to face with a wise cracking, spherical creature made of multiple all-seeing eyes. They don’t get the answer they want, as is the way with oracles, but they do find out why evil was, all of a sudden, winning the battle with good.     

Attending The Rosson Tarot Game is a lot like consulting an oracle with multiple all-seeing eyes. Here is a group process that offers the individual access to a unique collective wisdom.

Created by artist, and my late partner, Peter Rosson, the game was originally designed for our tarot clients as ongoing personal development and as an alternative to the one on one consultation. Every Wednesday night, in 2001, six to eight people trekked up the stairs to our apartment over looking Bondi Beach. There, surrounded by Rosson’s futuristic disc paintings and mandalas we created our own internal vortex, a human circle with a deck of tarot cards at its center.  

Those early nights were quite a trip! Everyone took turns at asking the group questions. Sometimes only one player would answer while at other times everyone added their view, creating a rich space of diverse perspectives. It was a mix of light and pithy observations, with the odd wise crack thrown in to keep us all laughing. Like Beljoxa’s Eye, the game didn’t offer any straight up answers, yet through its perceptive layers the root cause of many issues surfaced.

The Rosson Tarot Game is a rare portal onto the evil at work in our lives. It offers a greater understanding of the battle it wages with the good, along, I might add, with a few handy pointers on how to prevent a complete takeover. 

Play the Game

Rosson’s game can be played with three or more people. You may use as many tarot decks as you like, although Peter only ever used one per game. Each card, once selected and interpreted, is then placed in a central pile, or a few mini piles if there are lots of people and thus a large circle. They are not put back in the deck or reshuffled. The game officially ends when there are no cards left in the pack.

The first person, whomever you like, asks the person on their right or left, whichever way you want to go around, a question. That person then selects a card from the pack, not the person asking the question as is of course traditional, and answers it. A second or third card may be selected, if more information is required. The first few rounds are played as quickly as possible so the game master has to move it along. Sometimes Peter would only give thirty seconds before he began tapping his finger. (Yes, it was very annoying). In the next few rounds everyone has a go at answering each players question, so it takes awhile. A mixture of short and long rounds works well, keeping the game active with just the right amounts of depth and lightness.

One last thing: always begin with a privacy statement. Such as, ‘no personal information, revealed during the game, is to be repeated to anyone outside the group.’ It’s a necessary boundary that makes everyone feel safe.

Left Brain Right Brain Workout

Many a questioner becomes lost for words, ‘Oh dear… it’s my turn, but I cannot think what to ask’. Deep in the intuitive right brain when answering a question, the player has a mental blank when they switch to the brains rational left, to ask one. 

Rosson’s mental blank is an educational space where the player can recognize the difference in the brains two hemispheres, thereby limiting any propensity to favor one over the other. In his opinion, drawn from a twenty-five year artistic practice, once the switch, easy passage between the two, is mastered, the practical areas of life won’t suffer for our creative pursuits, and likewise, our creativity won’t suffer because we are preoccupied with practicalities. Instead of being, either the creative (left brain) artist or the practical (right brain) businessperson, we can be both.

Game playing keeps the connection between the rational and intuitive minds flexible and ready for whatever personal, relational, social or creative assignment life offers.     

The Prime Directive

Peter began each game with the prime directive: 

No answer is wrong or right.’

There is to be no debate on the ‘so called’ true interpretation of an image. Each participant simply adds his or her view. All perspectives then become a layer of meaning. The person receiving the information is solely responsible for editing any and all information they receive. It’s an integral process where the questioner sifts through the different perspectives until a common and pertinent theme emerges. The advice to all recipients is to go home and let it sit for a while. Usually that which remains is right.

Profiling

The tarot game encourages players to keep asking the same question in different ways. A process Peter referred to as profiling in that thematic questions, asked and answered over consecutive rounds, hone in on the essentials of an issue. A standard game runs for around two hours allowing an aspect of the players psychological and sociological background – the patterns of behavior that have and continue to shape our personal and professional lives – time to be outlined and in some way addressed.

Since the average player attends the game for six to eight weeks, a profile is given the time to build. This is not possible in a single consultation. A woman, who attended a few years ago, provides a wonderful example. We will call her Annie.

On her first night Annie wanted to know if she would work out the relationship with her family. The first person answering – we will call her Jean – drew the three of swords. She asked Annie if she had experienced some kind of betrayal. Annie confirmed and went on to tell the group how different she was to her mother and sister and how they, not liking this, had joined forces in an attempt to make her more like them. In the next round Annie asked ‘will I ever get on with my family?’ Jean, who was still answering, selected The Hermit. She suggested that Annie take some time out. ‘A gracious withdrawal might just do the trick,’ Jean said. ‘Give your family time to reflect on their cruelty’.

The next week Annie enquired about work. She wanted some insight on a disagreement she was having with her co-workers. Peter, who was answering, selected The Magician. ‘How’s the communication?’ he asked. Annie said there was often conflict. ‘They seem to misunderstand what I say’, she said. Peter then opened the question to the group. Jean, remembering last weeks session immediately asked, ‘how are the communications with your family?’ Annie went silent for a minute then suddenly, as if recalling something long forgotten said, ‘that is how they have always locked me out! My mother and sister refuse to speak openly with me. I ask what is wrong and they say nothing. We don’t know what you’re talking about, they say. Clearly they are colluding in that they wink at each other and exchange knowing looks. Their tones are hostile, but they never confirm or deny their anger.’

‘How have you coped all these years’, asked another player. ’My weapon is to disagree with everything they say and do’, said Annie. ‘I refuse to conform. That’s how I deal with all group disagreements. I set myself apart. I stop joining in. I remain completely independent to protect myself from gang-ups. It gets their backs up, though. I think they think, that I think I’m better than them.  I don’t. Truth is I’m just scared.’

In two sessions Annie had herself a profile. Rosson’s group oracle had identified a destructive relational dynamic in her family of origin, one that was having an effect on contemporary relationships. Remember that a profile is only a psychosocial sketch. It creates awareness of the issue it does not alter behavior, well not on its own anyway. As the player who finished the round suggested, ‘A psychotherapist, counsellor or life coach might be a good next step, if you want to explore your situation further and implement long-lasting changes.’

Mirroring

When we ask the same question over and over again, we cannot get our heads around it. The issue overwhelms. Here the other participants play the role of witness. 

Annie’s pain was witnessed. Someone cared. Someone was listening. Her existence was validated in a small, but nonetheless significant way. This is what we call ‘mirroring’ and there are few experiences, in this world, more healing than being mirrored. In turn Jean, Peter and the rest of the contributing players, including myself, experienced this mirroring. We too had being seen and heard. Someone was truly interested in what we had to say.

Developing Intuition

People will answer with yes and no. This is fine, in fact it’s hard to stop, but ask them how it all panned out the next time you play. There are enough answers that will be wrong (you said yes, it would happen, but it didn't?) to give ‘a hands on’ warning of the perils of fortune telling and the dodgy fate of oracles.  Through trial and error rather than a speech outlining the wrongs of uninformed opinions, game participants are encouraged to reach deeper for their intuition, which naturally gives rise to metaphors, poetic phrases and story style interpretations. This is an approach that addresses the heart of the query not just the surface question, creating a deeply therapeutic experience.  

Keep in mind that those on the metaphor’s receiving end won’t necessarily understand, let alone like the interpretation they receive. It can take weeks, months, even years for the penny to drop. Thing is, this questioner wants the answer and right now, thank you very much! Remaining firm in the face of such demands, be they open or passive, tests the profilers emotional strength, their resolve to be of healing benefit even if that means a brief period of unpopularity. 

Wrong Way Go Back

The odd participant might try and force their view on another. This is where wrong answers can crop up and without a subtle yet definite warning from the game master things can get out of hand.

Others use the game as a forum for covert abuse – you know, take out there own stuff, albeit mostly unconsciously, on a vulnerable person and give authorship of the attack to Spirit. The ‘I am being told that you need to do this’, answer to a question. On the other hand, players are under a lot of pressure to come up with a response. It’s real easy for a player to phrase an answer the wrong way or be accidentally opinionated. In other words, the intention is where the abusive element resides. Remain aware and any problem that crops up can be deftly enough dealt with.

Sometimes one player will believe that they know what another player’s problem is. It doesn’t matter what question is being asked or which card is selected they just keep giving a new version of the same answer. 

One night a woman asked how to deal with a demanding male client. The guy answering, who was new to the game, abruptly told her she would have better luck with her clients if she didn’t run so many agendas. Oops, I thought, that’s a bit critical. I’ll open the question to the group. Show the new guy how we do it. By the way the card was the five of swords. Player two said,  ‘try not to over process client complaints. Don’t get angry with them, just do what you have to do and then push them out of your mind.’ The fifth player said, ‘this guy like’s to have it all his own way. Was your father like that? She laughed and said,’ yeah. My dad was really bossy’.

I briefed the group before going on. Asking everyone to pay special attention to the way they phrased their interpretations. ’Be empathic’, I said.

In the next round, in answer to her question about relationship, he, after selecting the two of cups, said, ‘I really feel that you’re running too many agendas’. Oops again! Now I was really concerned. I know what I’ll do, I thought. I’ll let her answer for him. I changed direction as soon as possible. ‘Why can’t I find love’, was his question. (Yes, we were all hanging on her answer). She selected the eight of cups and with great kindness said, ‘I feel like you’ve been let down in past relationships and now lack the confidence to explore new ones’. The guy silently nodded, confirming her answer. He was visibly moved by the experience. She, in turn, was moved by his gratitude. 

Both players continued to attend this session of the game, which ran for several more weeks. They got on famously. He never brought up the women’s ‘so called’ agendas again.

Variations on the theme

The game is a great way to learn to read cards. Eventually you will come up with your own interpretive exercises, in the mean time you might like to try the following:

  1. The questioner doesn’t ask a question. The answerer selects a card and gives an unsolicited impression of the image. A player said, ‘you have everything you need to achieve your goals’. The Empress was the selected card. Once opened to the group, player two said, ‘its harvest time’ while the sixth observed, ‘someone is being too generous’. The silent questioner confirmed by mentioning her money troubles.

  2. The question can only be answered with a story. This method demonstrates the power of metaphor, which, as I mentioned above, is indirect and much less interfering than the direct yes/no answer. It allows the questioner to be the author of their own healing solution, in their own way and at their own pace.  A player asked, ‘will I make new friends’? The woman answering, selected the five of cups and said, ‘…an unhappy person is standing all alone focusing on loss. Yet all they have to do is cross the stream. It’s deep, but not very wide. And besides’, she said, ‘this person is a good swimmer. Now I can see them on the other side, standing outside there new home. Like-minded people live there…’ The questioner connected with the story and spoke about her loneliness. How she became attached to people too quickly. ‘I suffocate them’, she confessed. ‘Maybe when I cross the stream I will come to terms with that.’ Another player reminded her that the person was a good swimmer. ‘It might not take very long’, he said.

  3. The question is to be answered in one sentence. It can be original or a saying, a line from a song or an adage of some kind. A player asked, ‘will the man I am seeing turn out to be the one?’ Peter selected the eight of pentacles and said ‘practice make perfect’.

  4. The answer is to be given in one word. A player asked ‘will I make any money this year’. The card was Judgment. ‘Transformation’, the one word answer given. This is the less is more approach to wisdom. Later the lady who asked the question said, ‘I have always been something of a spend thrift. I know I need to change the way I deal with money.’

    Can you see how the single word answer reached right into the underlying theme? Another player asked if she would ever be happy?’ Independence was the answer. The nine of pentacles was the card. She went on to tell us that she only ever felt happy when she was in a relationship. The answerer was thrilled to be of service. Coincidently, he had gone through a marriage breakup the year before. ‘I have only just begun to feel emotionally independent myself’, he said.

  5. The question is answered by another question. Do you want it?’ Was the response to, ‘will I get the job I am applying for?‘ The High Priestess was the selected card. The answerer later said he was interpreting the lack of movement in the image. I guy asked, ‘How do I loose weight’. The card selected was the nine of swords. Player one said, ‘do you have a fear of success? The third wanted to know if he felt comfortable in his body. ‘Do you like yourself’, enquired the fourth player. 

A Fresh Perspective

To avoid a repetition of inappropriate answers, such as our man who could only see other people’s agendas, give the player perceptions a shake up from time to time. Alter the question and answer partners by:

  1. Changing direction. From clockwise to anti clockwise or visa versa.
  2. Having the players read for every second person.
  3. Asking those players sitting opposite each other to ask and answer each other’s questions. 

The Group Oracle

The Rosson Tarot Game is collectively wise. To keep it that way, adhere to the following:  

    1) Create diversity. Invite players from varied backgrounds and assure a diversity of knowledge and experience. Rosson game players are not tarot, symbolism, myth or psychology specialists, yet as a group they are often much wiser than the expert in these fields.

    2) Encourage independence. Since the prime directive prevents debate on the right or wrong of an interpretation, it’s pretty difficult for a player to have much influence on another. Sometimes a person will bring a friend who of course knows their situation, but because they represent only one of many opinions, the occasional bias is effectively diluted.

    3) A game session never runs for more than eight weeks, unless there is a significant turnaround with some leaving and new people joining. Once the members start socializing after hours there is a threat of relational aggression. Factions gang up on vulnerable players and the quest for a healing truth is soon replaced by the need to be right.

    4) Decentralize the power. Avoid rigid hierarchies. There is a game master, but his or her power only runs to calling the rounds and instructing new players. It’s their job to guard against open and passive aggression, not alter an answer or steer the games content in any way.

    5) Let the player do the editing. There are no single answers only multiple perspectives. The player is, then, responsible for sorting through the many answers they receive and deciphering the shared and relevant themes.

The game is an ideal for the independent tarot practitioner, as a weekly touchstone for their clients. It offers additional personal development that is as enjoyable as it is effective. Peter and I priced the game at around half the price of a standard tarot reading. So it super accessible.

This is not to say that friends can’t play, however, the lack of player diversity does diminish the effectiveness of the group as an oracle. Already, tarot groups are playing to perfect there reading skills. Many play with family, finding the game to be a fun form of group therapy. Corporations, clubs and community organizations play to resolve conflict and build crew morale. What will your version of The Rosson Tarot Game be? 

Bibliography

Surowiecki, James. The Wisdom of Crowds: Why the Many are Smarter Than the Few. (Abacus Publishing. London. UK. 2004)

pdf edition:

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© “Copyright 2006. Sally Rosson asserts copyright in this material/book. Except as permitted under the Copyright Act 1968 (Cth),no part of this publication may be reproduced by any process, electronic or otherwise, without the specific written permission of the copyright owner. Nor may information be stored electronically in any form whatsoever without such permission.”

 

 
     

Copyright © 2002-2010 Association for Tarot Studies & Jean-Michel David - All Rights Reserved
Articles Copyright © of respective authors

 

     
 

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